Birdy Bounce

Birdy Bounce was the first game I ever released to the public. It started in 2010 as a project for Windows Phone 7, but I (and by the looks of it many other developers) soon lost interest in this platform and ported the codebase to the Unity game engine for a release on iOS and macOS.

Brick Physics

Brick Physics started as a side project to help me learn shader programming and game physics back in 2011 when I first got into 3D game development with the Unity game engine. In 2013 I came back to it and polished it for a public release on iOS and macOS.