This is the website of a German guy who loves to code.

I now work at Facepunch Studios

Yep, this is actually happening. After talking to Garry via email for several weeks about Time of Day, Rust and Unity development in general, he asked me to work on Rust over at Facepunch Studios. This is obviously a huge opportunity and as a big fan of Garry's work it was easy for me to accept that offer. What does this decision mean for my other projects?

First of all, it would be a lie if I told you this isn't going to change anything. Facepunch Studios will be my top priority from now on - period. However, this doesn't mean that my other publicly released projects will die or even suffer all that much. Time of Day, to date the most successful of my projects, will be integrated into Rust in one of the upcoming updates. Given that Time of Day is therefore indirectly part of my highest priority work I will continue to support it and add new features to it whenever possible. There are some projects I worked on in private that nobody has ever heard of except myself - development on most of those projects will be paused for the forseeable future.

With regards to university I'm not entirely sure how I'll proceed just yet. I arranged that I'm free to continue my Master's degree in part-time, but if it gets into the way of my work I'm open to pausing my studies completely for a while. Working at Facepunch Studios is a once-in-a-lifetime opportunity, turning my Bachelor's degree in Computational Science & Engineering into a Master's degree in Computer Science is something that can be done whenever I want.

I hope everybody who reads this can be happy for me. If you have any questions feel free to contact me via Twitter or email.
Posted on February 17 2014
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